The market for driving simulators and MOBA esports

The motor world meets virtual reality to fascinate all its fans, with realistic and surprising driving simulations

Driving simulator or driving videogame (in English racing game) is the term used to indicate video games in which the player must pilot a vehicle, for example cars or motorbikes, in a virtual setting. The software tries to represent the various races of motor racing more or less faithfully, often simulating with a physical engine in a very complex way the real behavior of a vehicle in every situation.

This genus is divided into two main categories:

Arcade – the physics of the game is greatly simplified in order to make the game easier for the user, for example by not simulating the movements of the suspensions or the stresses suffered by the tires (most of the titles belong to this category)

Simulation – the game tends to reproduce in the most faithful way possible the laws of physics, applying them to all objects, vehicles and not, present in the virtual world reproduced. Very advanced simulators can also be used for the training of professional pilots, outside the single free tests and to contain costs.

The control peripherals, depending on the degree of realism sought, ranging from the simple keyboard or joystick to the special steering wheels with pedal and force feedback.

A more advanced version of the simulators, better known as Moba, has been part of the eSports world for some time now. This genus is divided into two main categories:

Arcade – the physics of the game is greatly simplified in order to make the game easier for the user, for example by not simulating the movements of the suspensions or the stresses suffered by the tires (most of the titles belong to this category)

Simulation – the game tends to reproduce in the most faithful way possible the laws of physics, applying them to all objects, vehicles and not, present in the virtual world reproduced. Very advanced simulators can also be used for the training of professional pilots, outside the single free tests and to contain costs.

The control peripherals, depending on the degree of realism sought, ranging from the simple keyboard or joystick to the special steering wheels with pedal and force feedback.

The Aeon of Strife map was one of the first examples of its kind. It was followed by Defense of the Ancients, inspired by the first, but developed for Warcraft III. The growing popularity of DotA led to the development of numerous updates to the original map, but also to the creation of different games inspired by the Warcraft III map. These games are often referred to as “DotA-style”, “DotA-like”, “DotA-Clone”, “an AoS”, “DotA-based”.

Since October 13, 2010, the Valve Corporation officially entered the genre, with the official follow-up of DotA, called Dota 2. During BlizzCon 2010, Activision Blizzard officially presented its entry into the MOBA / ARTS dispute with its own map , called Blizzard DOTA, for StarCraft 2. Chris Sigaty, producer of StarCraft 2, said that Blizzard DOTA was “a summary of the DOTA genre. On 11 May 2012 Blizzard called the Blizzard All-Stars map, after solving a dispute with Valve regarding the use of the DOTA mark.

In December 2012 the first console MOBA, Guardians of Middle-earth with the Terra di Mezzo setting, was released from the series of The Lord of the Rings. A MOBA set in the DC Comics universe called Infinite Crisis was released in 2013.

In November 2014, Vainglory was released, the first competitive MOBA eSport for Mobile (iOS / Android).

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