Called MMOG or MMO, abbreviation of massively multiplayer online game, are computer games capable of supporting hundreds or thousands of players simultaneously via internet connection
An MMO game is typically set in a gigantic persistent virtual world, a playground that allows players to compete and interact with other people around the world.
The effects of this type of game on the player are debated and controversial: on the one hand, due to the high amount of time to dedicate to the game, some people claim that the MMO isolates the player from real life; vice versa, others claim that MMOs are a way like any other to meet new people, in a more sophisticated and interactive way of a forum or a chat, especially when the game favors socialization and / or is accompanied by programs to communicate with the group people with whom you are playing together (eg TeamSpeak or Skype).
An aspect considered negative by many players instead, is repetitiveness: in fact, to complete the levels may take months or even years. The gaming experience is often repetitive, particularly in the MMORPG sub-genre. This has led to the development of programmed bots that play in place of the human player, without getting tired. Robots are usually considered incorrect, because they benefit those who use them compared to others and frustrate the intent of the game developers to force players to take part personally in the activity.
Commercial games currently on the market are listed in:
MMORPG (massively multiplayer online role-playing game)
MMOFPS (massively multiplayer online first-person shooter)
MMORTS (massively multiplayer online real-time strategy)
MMOSG (massive multiplayer online strategic game)
BBMMORPG (browser based massive multiplayer online role-playing game)
MMMOG (MMO to play on mobile media like mobile phones)